DW's Blog
Neurobic Exercise
by DW Green — May 3, 2023

Neurobics: mental exercises designed to create new neural pathways in the brain using the senses in unconventional ways.
Simple Kindness
by DW Green — April 26, 2023

Kindness increase’s one’s own true power without exacting any toll.
Read More – Miriam
...read moreDetach from the Outcome
by DW Green — April 19, 2023

Let go, detach, and enjoy the flow.
- Be your true self
- Say what you truly feel
- Allow others to be themselves
- Magic
- Mystery
- Adventure
Design
by DW Green — April 12, 2023

Music needs space (time) between notes in order to build rhythm and melody. Visual design needs space between elements in order to effectively communicate.
Unity
Gestalt
Space
Dominance
Hierarchy
Balance
Color Part 1: Theory
Color Part 2: How to Use ColorFor example, whitespace or negative space is the space between design elements. It’s just as important than the space you fill and is one of the most neglected components of visual design.Day only exists in comparison to night and in much the same way your positive space (where design elements are located) only exist in comparison to the empty space around them. Without whitespace, designs become crowded and chaotic. There’s no flow of movement from one element to the next.Space is the context in which your message is perceived. Without ample space communication is difficult. Imagine a piece of music where every note ...read more
Food For Thought
by DW Green — April 5, 2023

What we need to learn comes when we need it.
Read More – Remarkable
...read moreThe Waiting Equation
by DW Green — March 29, 2023

Resisting the natural flow of things (of life) is not healthy.
...read more
Sign Of The Times
by DW Green — March 22, 2023

Sign design should reflect the purpose, meaning and personality of the store’s brand.
Read More – Forgive Yourself
...read moreMastery
by DW Green — March 15, 2023

Sports mirrors everyday life.
- Rewards for playing i.e. attention, awards, recognition from others.
- Judge yourself against others.
- Making money, proving to others.
- Obstacles are viewed as threats to be avoided (not challenges to overcome).
- Scoring well is better than playing well.
- Competition is a stage to compare with others.
- Poor shots lead to anger and frustration.
- Play against the leaderboard.
- Must be successful to boost self-esteem.
- How is he more successful than me?
- Awards are secondary to learning and improvement.
- Standards are self-imposed and self-judged.
- Motivation to improvement is an internal drive, not external awards.
- Obstacles are viewed as challenges to overcome (not threats to be avoided).
- Focus is on playing the co
...read more
Literal
by DW Green — March 8, 2023

Design is the opposite of literal. Good design is imaginative, dynamic, and energetic.
Read More – The Time it Takes to Do it Right
...read moreMisnomer
by DW Green — March 1, 2023

Try being totally present in everything you do.